Wednesday, January 6, 2016

I'm Back, Apparently

I think, after this long hiatus, I'm finally ready to resume the frequent navel-gazing that is this blog.

Several months ago, I wrote about my (then) new prescription for adderall. It was supposed to refine my ability to focus and somehow transform me from a game whore, fluttering about from game to game, to a highly-specialized, campaign driven, long-game playing gamer.

That did not happen. At least, not in the way I thought it would. I did end up running my D&D campaign longer than my Firefly one, but I let it fizzle, like all the rest. I'm not saying it's over, mind you, but the ideal I held before of weekly games with recurring characters and solid groups has fallen by the wayside. The adderall does most certainly help, but it hasn't changed who I am, fundamentally.

So now I've come to realize that it is not the drugs or the brain chemicals or the whatever that I want to change, but rather, my own attitude. I no longer think of my game-fluttering as a weakness. Rather; I think of it as a strength I don't fully yet understand.

And that brings me to this week. This Saturday, I have a few friends coming over for some gaming. I've already changed the planned game once (from D&D to board games) but now I'm thinking about going back to an RPG. Truth be told, I want to run an RPG, but I don't know what, and with every hour I procrastinate, the options narrow. The only thing I know for sure about any RPG I run is that I want it to STRICTLY be a one-shot, with a beginning, middle, and end that ties up that Saturday afternoon. No follow-up sessions, no cliffhangers, no stretching it into two-or-three and DONE. To that end, the game shall inevitably need either swift character generation or a wide variety of pre-gens to choose from.

I also know I want off the whole "fiction simulator" bandwagon. I cringe now whenever I open an RPG and its big hook is "your characters are heroes in an amazing story that you all tell around the fucking table!" (I added the F-bomb, it felt right). I'm not looking for a hardcore simulation of reality, but I want a game that recognizes and accepts the idea that it's a GAME, and not just grown-up make believe. Yes, almost all RPGs have a story in their center, and yes, that story is almost entirely-driven by the characters, but I guess I'm old school because I look at the story as a byproduct of a good game, and not necessarily the whole reason for the season. We did some pretty epic storytelling in both my previous campaigns, but neither game was about the story; story is just what happened while the players were rolling dice and trying to solve problems.

Anyways, I've rifled through about a dozen games so far (including a few I just bought this morning, taking advantage of DriveThru's "New Year, New RPG" sale), and I've found some very interesting candidates, but nothing that's really gotten me excited, yet.

Still, though, I've got a few other avenues to explore, and if all else fails, I do have some kick-ass board games so I wouldn't consider the day a loss, in any event. We'll just see where the dice fall...

Of all the games I've rifled through so far, I'm most excited about this one. But am I excited enough???


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My Own Loser Path

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