This isn't about what you think it's going to be about. This blog entry ain't about "feelings." It's about when a thing feels right. It's about following your gut to where it really wants to go.
I am scheduling a game of Cyberpunk for next Sunday. Cyberpunk came out in 1990. There is a third edition, released in 2005, but it looks like booty so I'm going back to the second edition.
The question that comes up is, why play a 20+ year old cyberpunk game? Why not play Tech Noir, or Shadowrun? The answer is simple: Cyberpunk feels right.
One of the hardest things about GMing is learning when to trust your gut. In nearly 30 years of playing RPGs I still struggle with it. Those fucking Shoulds enter my head. You should play a game more relevant. You should play something more people recognize and can get behind.
But you know what else I should do? I should play whatever the fuck I want. I should play to my passion. Passion's contagious, as we all know. If I have a fire for Cyberpunk, someone's gonna wanna see where it goes. And my gut tells me it's going to go to a cool fuckin' place.
So how am I going to deal with the obsolete elements of Cyberpunk? A future without wifi? A future without Facebook? That's simple: I'm not. I'm not aiming for contemporary realism in this game. I'm aiming for the future of the 90s, not the future of the 20-teens. If you want to see how my Cyberpunk game is going to look, go watch Robocop (preferably the original, but the remake is not too far off the mark, either). Go watch Total Recall. Go watch Blade Runner. These are the stories I'm basing this game's future on. This is a long, waggly middle-finger to transhumanism and the "realistic" future that has nearly killed this genre with its lofty idealism and hard-to-understand technologies.
Now don't get me wrong: I love transhuman shit, and I've written at length about how cool I think Eclipse Phase is. But what feels right to me is cyberpunk. So that's what I'm shooting for. And I think it's going to be awesome.