The D&Dsis appears to be changing into a general thesis on roleplaying games. I'm not sure what direction I'm going to take it in for sure, but I know that writing just about D&D, as was my general intention, would not be fair to my hobby. I play a lot more than D&D, these days. I love D&D, but I love a lot of other roleplaying games, too. If I am going to fulfill the intention I laid out in the last post, of writing a thesis based on my hobby, then I need to encompass ALL of that hobby, including every game I play, not just "the one everyone knows."
So this weekend, I'll be playing Star Wars: Edge of the Empire. This is my second session. The first one was fun, but didn't exactly go the way I planned. About halfway into the adventure, I decided I didn't want to play by the rules and I just started freestyling everything. The group was fine with it, but it wasn't what I actually wanted to do. What I wanted to do was give the game a fair try, running a structured adventure and seeing how the rules worked: instead, I was basically just freestyling some Star Wars fan fiction for four hours!
I decided to run a second session in an attempt to actually do what I wanted to do the first time. After thinking about that session, I think what happened is I didn't have my prep down cold. I got frustrated with trying to run the game off the page, so I just started making things up. So this time, I'm going to study the book, study the adventure, and make sure I understand what I'm doing clearly before the game starts.
There is the possibility, of course, that I just don't like rules, and really just enjoy screwing around with the storytelling parts of an RPG. That may just be the case. I'll find out soon enough, though...
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